1. Overview
Every smartphone contains dozens of chemical elements, many of which are classed as critical raw materials: they are essential for modern technology, but their supply is at risk. This resource lets learners take a phone apart virtually, find out which elements are inside each part, what they do, where they come from, and why recycling matters.
| Age range | Designed for ages 11โ16. Works with younger pupils with support, and as a discussion starter for post-16 and adult audiences. |
|---|---|
| Time | 15 minutes (explore + quiz) up to a full 50โ60 minute lesson. |
| Equipment | Any device with a web browser: computer, tablet, phone or interactive whiteboard. Touch-friendly. Nothing to install. |
| Subjects | Chemistry / science, geography, sustainability and citizenship, design & technology. |
| Contents | Interactive phone: a 3D model (or an exploded-view photo) with six parts (display, camera, circuit board, speaker & magnets, battery, casing) and 33 elements and materials, each with its role, a fun fact, where it comes from and its critical-list status. Periodic table: all 32 featured elements highlighted on the periodic table, each linking to where it is used in the phone. Recycling game "Urban Mine: Repair Rush": a fast real-time game (2ยฝ minutes, three difficulty levels) in which pupils run a phone repair and recycling shop (see section 2). Quiz: 10 random questions from a bank of 60, with instant feedback, explanations, a score and a printable certificate. Drawer challenge: how many grams of copper, silver, gold, palladium and rare earth elements are in the old phones at home. Sources: all data is referenced on the main page. |
How it works
- Take the phone apart: the interactive 3D phone can be taken apart and put back together with the buttons or the slider, turned by dragging it sideways, and seen from the diagonal or from the back. When it is apart, name tags and dashed guide lines show how the seven layers fit together. Select a phone part by tapping it. The "Photo" button switches to an exploded-view photo instead (shown automatically on devices that cannot display 3D graphics).
- Tap an element tile to see a photo of the element and read what it does, a fun fact and where it comes from.
- A red corner on a tile (and a red info box) means the element is on the EU, US or UK critical-materials list.
- Each part also shows statistics from a scientific study of old mobile phones, e.g. the value of the metals per tonne.
- Previous / Next buttons (or swiping, or the arrow keys) move between the elements of a part.
- Below the phone, "Parts explored" ticks off each part as it is visited (the chips can also be used to jump to a part). Once all six are done, pupils are invited to take the quiz.
- Before a part is chosen, the welcome panel shows an Element of the day: a photo and fun fact for one element (a different one each day; the "Another one" button shuffles) with a button that opens its card. It makes a quick starter on the board. Below it, a Quick question from the quiz bank can be answered straight away, with the explanation and a link to the full quiz.
- Each element panel shows a mini periodic table with the element's position marked. Tapping it, or the "Periodic table" button at the top of the page, opens the full periodic table with all the elements in the guide highlighted. Tapping one there shows which parts of the phone contain it.
- The ๐ฎ Recycling game button (at the top, in the welcome panel and in the "What Can YOU Do?" section) opens Urban Mine: Repair Rush, described in section 2.
- The "What Can YOU Do?" section at the bottom gives practical actions, the drawer challenge and a link to find the nearest UK drop-off point for old electricals.
- When pupils feel ready, they take the quiz and can print a certificate with their name and score.
2. The recycling game: Urban Mine: Repair Rush
Pupils run a phone repair and recycling shop for one 2ยฝ-minute shift. Old phones ride along a conveyor belt and each one has to go to the right station before it falls into the landfill bin. The game turns the waste hierarchy into quick decisions: reuse and repair first, recycle what cannot be saved, and handle damaged batteries safely.
How to play
- Drag a phone to a station, or tap a phone and then a station. With a keyboard: the left and right arrows choose a phone, keys 1 to 4 send it to a station, F (or Space) puts out a fire and P pauses.
- A small badge on each phone shows its problem. With the tutorial switched on (the default for the first game), the first phone of each kind is labelled and an arrow shows where it should go.
- Phones that reach the red end of the belt glow, wobble and tick: last chance before the landfill!
| Key | Station | Which phones | The idea behind it |
|---|---|---|---|
| 1 | ๐ง Repair bench | ๐จ cracked screens, ๐ชซ dead batteries | Repair keeps a phone in use. Each repair needs a spare part (๐ฑ screen ยฃ15, ๐ battery ยฃ10), bought from the shelves on the bench. A shelf turns amber at its last part and red when empty, and a ๐ badge counts down to the delivery. |
| 2 | ๐๏ธ Refurbish & sell | โ phones that still work | Reuse is the best option. A broken phone put up for sale is returned. |
| 3 | โป๏ธ Battery out & recycle | ๐ง water damage, ๐ very old phones | Recycling recovers metals: element tiles (Cu, Ag, Au, Pd) float up with the amounts in one phone. Recycling a phone that worked or could have been repaired earns fewer points. |
| 4 | ๐ชฃ Battery safety bin | โ ๏ธ swollen batteries | Swollen lithium-ion batteries smoke and then catch fire. Sending one to any other station starts a fire there. |
Fires, scoring and difficulty
- Fires: a burning station stops working and everything on it is lost. Tap a fire 3 times to put it out; on Normal and Hard, a fire spreads after 10 seconds. A station with no free slot shows FULL.
- Points and money: repairs and sales earn money, which pays for spare parts. Landfill, fires and wrong choices cost points.
- โก Streak: correct choices in a row double the points after 4 and triple them after 8. A mistake, a fire or a phone in landfill ends the streak.
- Events keep the shift lively: a school collection drive (a rush of phones), a heatwave (batteries catch fire sooner), a parts sale (half-price parts) and a belt that speeds up twice.
- Difficulty: ๐ฑ Easy (slower belt, fires do not spread), โ๏ธ Normal and ๐ Hard (faster belt, quicker fires). Each level keeps its own best score on the device. Easy suits younger pupils and first-time players.
- Daily challenge: one goal per day (for example "no fires" or "repair 8 phones") for 200 bonus points. It is the same for everyone on that day, which works well for a class competition.
End of the shift
The end screen shows the score and stars, the longest streak, the daily challenge, what happened to the phones, the metals recovered (copper, silver, gold, palladium and rare earths, using the amounts per phone from the study on the main page) and personal lessons such as "phones recycled although they could have been repaired". A link opens the card of one element from the shift on the main page, so pupils can go straight from the game back to the science.
3. Learning objectives
By the end of the activity, learners should be able to:
- name the main parts of a smartphone and some of the elements each part contains;
- link the properties of an element to its use (e.g. gold does not corrode, copper conducts electricity, neodymium makes strong magnets, lithium is very light);
- explain what makes a raw material "critical" and give examples of supply being concentrated in a few countries;
- describe environmental, social and ethical issues linked to mining (e.g. cobalt mining, conflict minerals);
- explain why old phones are a valuable "urban mine" and why reuse, repair and recycling matter;
- (extension) interpret and compare data, e.g. metal concentrations in phones versus ores.
4. Background for teachers
What is a "critical" raw material?
Governments publish lists of materials that are both important to the economy and have a supply that is at risk, for example because production is concentrated in one or a few countries, or because they are hard to substitute or recycle.
- EU: the Critical Raw Materials Act (Regulation (EU) 2024/1252) lists 34 critical raw materials, 17 of which are also "strategic" (key for green and digital technologies, defence and space).
- USA: the US Geological Survey's 2025 list contains 60 critical minerals, defined as essential to economic or national security and with a supply chain vulnerable to disruption.
- UK: the UK Critical Minerals Strategy (November 2025) lists 34 critical minerals, based on an assessment by the Critical Minerals Intelligence Centre at the British Geological Survey. Unlike the EU and US lists, it includes iron, but not copper.
The lists are reviewed every few years, so an element's status can change. For example, indium was on the EU's 2020 list but not the 2023 list, and copper and silver were added to the US list in 2025.
Key messages
- Small amounts, big value: gold, silver, platinum and palladium make up less than 1.5% of the metal in a phone, but 93% of its metal value. Copper is more than half of the metal by weight.
- Urban mining: old phones are richer in many metals than natural ores. A tonne of phone circuit boards can contain hundreds of times more gold than a tonne of gold ore.
- Concentrated supply: e.g. DR Congo mined 73% of the world's cobalt in 2025; China produced 99% of primary gallium and mined about 69% of rare earths.
- Ethics: tin, tantalum, tungsten and gold are "conflict minerals" (3TG): companies in the US and EU must check their supply chains don't fund armed groups. Some cobalt is mined by hand in dangerous conditions, sometimes by children.
- Hazardous substances: since 2006, EU rules (RoHS) have restricted lead, mercury, cadmium and some other hazardous substances in new electronics, and lead-based solder was replaced by tin-silver-copper solder.
- UK picture: UK homes are holding on to more than 880 million unused electrical items, and over 100,000 tonnes of electricals are still thrown away each year (Material Focus, 2025). In 2022 the UK produced 24.5 kg of e-waste per person, the second highest in the world after Norway. In the year to March 2026, UK waste companies recorded 1,518 fires at their sites, more than 700 caused by lithium-ion batteries.
- Recycling gap: in 2022 only about 22% of the world's e-waste was documented as properly collected and recycled.
5. Curriculum links
The resource supports topics commonly taught at ages 11โ16 across the UK: Key Stage 3 and GCSE science in England, Wales and Northern Ireland, and the Curriculum for Excellence (third and fourth levels) and National 4/5 Chemistry in Scotland, as well as equivalent courses elsewhere:
| Topic | How the resource helps |
|---|---|
| The periodic table, elements and compounds | Atomic numbers, symbols and positions in the periodic table for 32 elements; compounds such as indium tin oxide, lithium cobalt oxide, silica, gallium arsenide. |
| Properties of metals and materials | Conductivity (copper, silver), corrosion resistance (gold), density (lithium, magnesium, tungsten), melting point (gallium, tungsten), magnetism (neodymium, dysprosium). |
| Earth's resources and extraction of metals | Ores and ore grades; by-products (indium from zinc, gallium from aluminium ore); energy needed to extract aluminium. |
| Sustainability, life cycle and recycling | Urban mining, recycling rates, energy saved by recycling aluminium, reuse and repair. |
| Electricity and batteries | How lithium-ion batteries work: lithium ions moving between graphite and cobalt oxide. |
| Geography and global citizenship | Where materials are mined and refined; supply risk; conflict minerals; working conditions. |
| Hazards and safety | Why damaged lithium-ion batteries are a fire risk and must never go in the household bin (the recycling game makes this tangible). |
6. Suggested lesson plan (50 minutes)
| Time | Activity |
|---|---|
| 5 min | Starter: "How many different elements do you think are in your phone?" Collect guesses. (Answer: 60โ70, most of the stable elements in the periodic table!) |
| 20 min | Explore: in pairs, pupils explore all six phone parts and fill in the student worksheet, choosing one element per part and noting what it does, a fact, and whether it is critical. Alternatively, give each pair one part and have them report back. |
| 10 min | Quiz: pupils take the quiz individually or in pairs and note their score. They can play again for a new set of questions. |
| 10 min | Discussion: choose two or three of the discussion questions. |
| 5 min | Plenary: "What will you do with your next old phone?" Each pupil writes one action. |
๐ฎ Have 60 minutes? After the quiz, let pupils play one or two shifts of the recycling game (5โ10 minutes), then use the Urban Mine debrief questions in section 8 to lead into the discussion.
7. Discussion questions
Why might a pile of old phones be called an "urban mine"?
Old phones contain far higher concentrations of some metals than natural ores. For example, a tonne of phone circuit boards can contain up to 678 g of gold, against 1โ3 g in a tonne of typical gold ore. Recovering them can reduce the need for new mining.
Copper is more than half of the metal in a phone, but gold is about three-quarters of its value. Why?
Value depends on both the amount and the price. Gold is several thousand times more expensive than copper per kilogram, so even tiny amounts add up. This also explains why recyclers focus on circuit boards and cameras.
What could happen if one country produces almost all of an element?
Prices can rise sharply, and supply can be interrupted by export restrictions, conflict, natural disasters or trade disputes. Countries respond by diversifying supply, stockpiling, finding substitutes and recycling more.
Who should be responsible for recycling phones: users, manufacturers or governments?
There is no single right answer. Points to raise: take-back schemes and "producer responsibility" rules; deposit schemes; making collection easy; designing phones that are easier to take apart.
Should phones be easier to repair?
Repair keeps phones in use for longer, so fewer new materials need to be mined. For the Fairphone 5, about three-quarters of its carbon footprint comes from making it. Since 20 June 2025, new smartphones sold in the EU and Northern Ireland must have spare parts available for 7 years, batteries that keep at least 80% of their capacity after 800 charges, at least 5 years of software updates, and a repairability rating (A to E) on their energy label (Regulations (EU) 2023/1670 and 2023/1669). These EU rules do not cover Great Britain (England, Scotland and Wales).
Is it fair that some of the materials in our phones are mined in dangerous conditions?
Discuss artisanal cobalt mining and conflict minerals. What can consumers, companies and governments do? (Supply-chain checks, certification, buying second-hand, keeping phones longer.)
8. Extension activities
Data task: how many phones for 1 g of gold?
Old mobile phones can contain up to 141 g of gold per tonne (Gรณmez et al., 2023). A phone weighs about 100 g. How many old phones would contain 1 g of gold?
Show worked answer
1 tonne = 1,000,000 g, so 1 tonne โ 10,000 phones of 100 g each.
141 g of gold รท 10,000 phones โ 0.014 g of gold per phone.
1 g รท 0.014 g โ about 70 phones (at best; many phones contain less).
Data task: richer than ore
Phone circuit boards contain about 28% copper. Copper ore contains about 0.5โ3% copper. How many times richer in copper are circuit boards?
Show worked answer
28 รท 3 โ 9 and 28 รท 0.5 = 56, so circuit boards are roughly 10 to 50 times richer in copper than copper ore.
More ideas
- Urban Mine debrief: after playing the recycling game, ask: Why does selling or repairing a phone earn more points than recycling it? Why are swollen batteries dangerous, and why do real recycling centres take batteries out first? What happened to the phones that ended up in landfill? Which metals did you recover, and which of them are critical? What does the streak reward? Compare scores, levels and strategies across the class.
- Periodic table hunt: colour in all the elements from the resource on a blank periodic table. Where are they? What do the rare earths and the platinum-group metals have in common?
- Supply-chain research: pick one critical element and create a poster: where it is mined, how it is refined, what it is used for, and the risks.
- Drawer phones survey: how many unused phones do pupils' households have? Use the drawer challenge at the bottom of the main page to see how much copper, silver and gold they contain, then add up the whole class.
- Design challenge: design a phone that is easy to repair and recycle.
9. Using it at events, on tablets and offline
Exhibition mode
Add ?kiosk to the address, e.g. index.html?kiosk. In exhibition mode:
- after 90 seconds without anyone touching the screen, a short countdown appears and the display then resets itself for the next visitor (use
?kiosk=120for 120 seconds, or any other number); - links to external websites are switched off, so visitors stay in the display;
- the teacher guide link and the certificate printing are hidden;
- the recycling game works as normal; if a visitor walks away mid-game, the display resets after the idle time.
Switch the browser to full screen (F11 on Windows, Ctrl + Cmd + F on Mac). It works well on a touchscreen. Place a second device next to it running quiz.html?kiosk, so visitors can explore first and then test themselves.
Tablets and offline use
- When opened from the website, the resource can be installed as an app (e.g. "Add to Home Screen" on iPad, or the install icon in Chrome and Edge). After the first visit it also works without an internet connection.
- Alternatively, download all the files and open
index.htmldirectly. No internet is needed (only the links to external sources need one).
Good to know
- Dark mode: the pages follow the device's light/dark setting; the ๐/โ๏ธ button in the top corner switches manually.
- Accessibility: everything works with a keyboard (Tab, Enter, arrow keys) and screen readers, colours meet WCAG AA contrast in light and dark mode, and animations are reduced for users who have that setting on. The recycling game is fast and visual by nature; pupils who find it hard can use Easy, the tutorial, the pause button or the keyboard controls, and the phone and the quiz cover the same content.
- Languages: all the text of the interactive phone and the quiz is kept in one file per language (
content/en.js), so translations can be added. A language menu appears automatically once there is more than one language.
10. Privacy & troubleshooting
Privacy
There are no accounts, cookies, adverts, analytics or tracking, and the pages load nothing from other websites. Nothing pupils do is sent anywhere. The only exception is the optional, anonymous teacher survey in section 14: it is embedded from Microsoft Forms, so that part of this page loads from Microsoft (which uses its own cookies), and it sends the answers a teacher chooses to submit. The pages only remember a few things on the device itself (in the browser's local storage): light or dark mode, 3D or photo view, the best quiz score, the game's best scores, difficulty, sound settings and the daily-challenge result. The "Parts explored" ticks last only until the browser tab is closed. The name typed for a quiz certificate is only used for printing and is not saved. To clear everything, clear the browser's data for this site.
Troubleshooting
- No 3D model? Older devices that cannot show 3D graphics automatically get the exploded-view photo, which works in the same way.
- An installed or offline copy shows an old version? Open the page while online and reload it once or twice; the new version is then stored.
- No sound in the game? Check the ๐ and ๐ต buttons in the game and the device volume. Some tablets only play sound after the first tap.
- The game is too fast for some pupils? Choose Easy on the start screen, keep the tutorial switched on, or pause with โธ (or the P key).
- Printing: the worksheet button prints only the worksheet; the quiz certificate prints on one landscape A4 page.
11. About the data
- The component values, weights and metal contents come from a peer-reviewed study of 15 old mobile phones made between 2002 and 2015 (Gรณmez et al., 2023). Modern phones may differ; for example, most new phones now use OLED rather than LCD screens.
- Values are the gross value of the metals contained, at 2021 prices. The real value recovered is lower, because collection, dismantling and refining cost money and not everything can be recovered.
- Batteries were not analysed in that study; battery facts come from other sources.
- Production shares (e.g. "China produced 99% of primary gallium") are for 2025, from the US Geological Survey's Mineral Commodity Summaries 2026.
- Critical-list status uses the EU list (2023/2024), the US list (2025) and the UK list (2025).
A full list of sources and image credits is at the bottom of the main page.
12. The quiz & answer key
Each round of the quiz asks 10 questions chosen at random from the bank below, with the answers in a random order, so pupils can play several times. Pupils see an explanation after every answer and can review all answers at the end. The best score is remembered on each device, and pupils can print a certificate with their name and score (landscape A4).
Show the full answer key ( questions)
13. Student worksheet
Hidden Treasure in Your Pocket: Worksheet
Explore each part of the phone. For each part, choose one element and fill in the table.
| Phone part | Element (name & symbol) | What does it do in the phone? | One interesting fact or where it comes from | Critical? (EU / US / UK) |
|---|---|---|---|---|
| Display | ||||
| Camera | ||||
| Circuit board | ||||
| Speaker & magnets | ||||
| Battery | ||||
| Casing & frame |
1. Which part of the phone has the most valuable metals per tonne? Why?
2. Name one element whose supply comes mostly from one country. Why could that be a problem?
3. What will you do with your next old phone? Why?
My quiz score: ______ / ______
Recycling game: ______ points, ______ stars (level: Easy / Normal / Hard)
14. Share your feedback (anonymous survey)
Have you used this resource with learners? Please tell us how it went. The survey takes about 10 minutes, and every question except the consent questions is optional. Your answers help to improve the resource and, with your consent, may be used in anonymised form in educational research publications.
Information for participants (please read before you start)
Who is running this survey?
Prof. Peter Nockemann, Queen's University Belfast, the author of this resource.
What is it for?
To find out how teachers and educators use the resource, how their learners engage with it and what they learn, and what should be improved. Anonymised, combined results may be presented at conferences and published in educational research journals.
What will I be asked?
About your teaching setting (in general terms only), your learners as a group (for example their age range, how many took part and an average quiz score), how you used the resource, and your views. You are not asked for your name, email address, school or anything about individual learners.
Is it anonymous?
Yes. Please do not include names or any details that could identify you, your school, colleagues or learners in your answers. This website uses no cookies or tracking. The survey itself runs in Microsoft Forms, through Queen's University Belfast's Microsoft 365, which uses its own cookies to work. Like most websites, Microsoft Forms may briefly record technical data such as your IP address for security; this is not used in the research and is not linked to your answers in the analysis.
Do I have to take part?
No, taking part is voluntary, and you can skip any question or close the page at any time before you submit. Because your answers are anonymous, they cannot be identified, changed or withdrawn after you have submitted them.
What about my learners?
Please only report your own observations and class-level summaries (for example "about 25 learners" or "average quiz score 7 out of 10"). Do not collect new information from learners for this survey, and do not report anything about individual learners. Learners' comments may be shared only as short, anonymous paraphrases.
How is the data stored and used?
Responses are stored securely, accessible only to the research team, and kept in line with Queen's University Belfast's research data management policy. Results are reported in combined form. Short anonymous quotes from your written answers are only used if you tick the box for this below.
Data protection and ethics
The answers are designed to be anonymous. Where any personal data is processed (for example technical data recorded by the form service), Queen's University Belfast is the data controller and the lawful basis is a task carried out in the public interest (research), under Article 6(1)(e) of the UK GDPR. You can contact the University's Information Compliance Unit (contact details are on the Queen's University Belfast website) with questions about data protection, and you have the right to complain to the Information Commissioner's Office.
๐จ Open the anonymous survey in a new tab
15. Licence & how to cite
ยฉ 2025โ2026 Prof. Peter Nockemann, Queen's University Belfast (ORCID 0000-0001-9864-9702).
This resource is licensed under Creative Commons Attribution 4.0 (CC BY 4.0): you may use, share and adapt it, including in teaching materials, as long as you credit the author. The element photos are third-party images under their own licences (see credits on the main page). The exploded-view phone illustration and the interactive 3D phone model were created by the author using Google Gemini (AI generation) and adapted for this resource; the 3D graphics use three.js (MIT licence).
Suggested citation:
Nockemann, P. (2026). Hidden Treasure in Your Pocket: An Interactive Guide to Critical Elements in Smartphones. Zenodo. https://doi.org/10.5281/zenodo.23421480
Main data source: Gรณmez, M., Grimes, S., Qian, Y., Feng, Y. & Fowler, G. (2023). Critical and strategic metals in mobile phones. Journal of Cleaner Production 419, 138099. doi:10.1016/j.jclepro.2023.138099